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Graphic Designer
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A Guide To Crystal Beasts.

on Mon Aug 13, 2012 2:16 am

A Guide To Crystal Beasts

Hello ladies and gentlemen, I am here to explain my favourite deck of all time, crystal beasts, and how they can be played. First off I'll explain the deck.

What the deck does:
Crystal Beasts are an archtype that focuses mainly on putting their monsters into their spell zone, yes you heard that right, the spell zone (this is what I will be calling the spell and trap zone, your backrow) , you see, ever crystal beast monster has a unique effect, whenever they're destroyed, instead of sending them to the graveyard, you can put them in the spell zone instead.

random duelist 1: How does this help the deck? you can't use reborn now D:

Well my friend, what if I tell you crystal beasts don't need reborn, because they focus on having crystal beasts in their spell zone.

random duelist 2: Oh?? explain more please.

Well my friend, the archtype has many cards that utilize the backrow crystal beasts, and use them to swarm, controll, or save yourself in situations that you may lose. Here's some example of staples in a crystal beast deck that utilize the backrow.

Rare Value :
Spoiler:

effect:If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards.
ditch some Crystals in your spell zone you don't need, draw 2 cards to get some playable cards into your hand, not a bad effect, good card. run at 2 I'd say.
Crystal Promise:
Spoiler:

effect:Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
Very nice card in the crystal beast deck, works with cards like ruby carbuncle and sapphire pegasus (we'll get to them later.) to create a lot of advantage, swarm the field, and then you have choice to go for game, or xyz and controll the game from then on. Run at 2.

Crystal beacon:
Spoiler:

effect:Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
Pretty obvious why this card is a staple, with 2 crystal beasts in your spell zone (very easy to do) You can search ANY Crystal Beast from your deck, with Sapphire pegasus and ruby carbuncle, this card creates a lot of advantage for you, and can be used to swarm/controll with xyz with the right field. run at 3 ALWAYS.

Crystal abundance:

Spoiler:

effect:Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.
pretty obvious why this card is here, this card can plus like mad, and can pretty much be your otk. use it along with sapphire pagasus and even the turn after if you don't otk, you can swarm more. Know what makes this thing so broken in CB with the right hand, it can't be stopped by cards like
stardust dragon
starlight road
shooting star dragon
etc
Why you ask? well because it's in the text, abundance doesn't destroy, it sends to the grave, so basically it's a big middle finger to cards like stardust. Example of what it can do.
You: 4 crystal beasts in your spell zone, abundance in hand.
your opponent: stardust dragon face up, starlight road face down, 3 other random cards.

you play abundance, send your Crystals to the grave, every card gets SENT TO THE GRAVE, your opponent can't do shit with their starlight or stardust, and now you can summon up to 5 crystal beasts from your grave. PLUS PARADISE, Run at 1-2, it can be a dead draw remember.

Now last but not least for the cards that utilize the effect of the crystal beasts:
Ancient city - Rainbow ruins.
Spoiler:



effect:You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target

Before you say "Oh crystal beast focus on field spells, well guess they don't work since most field spell reliant decks don't work much or can be sided against easily." wrong you nabs, crystal beasts don't need ruins, ruins is just a great card to be in the deck. Even if Crystals did need it, read the first effect, it can't be destroyed by card effects, so it's not a usual field spell that can easily be sided against with MST's and dust tornados. Here's a analysis on the effect.
1st effect: this mean you're safe from your opponent using MST and things like that to destroy it. Meaning they will have to waste a lot of resources to destroy it.
2nd effect: This can be a game saver in the later stages of the game, and can stop you taking a lot of damage, saving you and also meaning you don't have to worry about " if this attack goes my warning is dead".
3rd effect: Who doesn't like to screw over that monster reborn or dark hole or mirror force , etc.
4th effect: we'll it's a plus with no cost, just a requirement that's pretty easy to get ._. use this along with abundance :3.
5th effect: use along with ruby carbuncle and get instant plus, use the 4th effect first tho >_> , or you can use to to make abundance alive. Run at 3.

Now that's the cards that utilize the backrow, i'm gonna go onto the main stars of the deck, crystal beast monsters !!!!.


The Crystal Beasts :

Crystal Beast Sapphire Pegasus:
Spoiler:

effect: When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
The main searcher of crystal beasts, it might not add to the hand like goblin zombie, or special summon like dragonfly, but remember, crystal beasts want those cards in their backrow. This cards thins and speeds up the deck, with not bad stats for another fact, 1800 attack isn't that bad. It's definatly the most powerfull. By the way, read it's effect, it doesn't just grab CB's from the deck, it grabs them from ANYWHERE except the banished zone. Staple at 3

Crystal beast ruby carbuncle:
Spoiler:

effect: When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
-jaw drop- So... much.. plusses...
this card bascially creates a lot of advantage when used with crystal promise, crystal beacon, or the 4th effect of rainbow ruins. And what after? xyz spam for game, xyz spam for controll, what ever makes you happy. staple, run at 2-3. your choice. I prefer 2 since you don't really want to draw it.

Crystal beast topaz tiger:
Spoiler:

effect:If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard
Good ol' beat stick, no it doesn't create advantage, but it's still a staple, trust me, you want something to get over those alius, or rai-oh, note it's not like rush rhino, it only gains the boost when attacking a monster. run at 2-3.

Crystal beast amber mammoth:
Spoiler:

Effect:When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
again, no advantage gained but i guess if you want to save your other CB for something, whatever it is you can. It's just really a staple because it is. lol. run 1-2.
Crystal beast amethyst cat:
Spoiler:

Effect:This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
Eh... medicore effect, stats arn't that good, won't stick around too long, it's basically just spell zone meat. run 0, or 1 in rainbow dragon fun builds.
Crystal beast cobalt eagle:
Spoiler:

Effect: Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
Same as above, run 0, or 1 in fun rainbow dragon builds.
Crystal beast emerald tortoise:
Spoiler:

Effect: Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.
Just a high def wall, not really usefull at all. run 0, or 1 in rainbow dragon builds.

Here's some cards that will help your deck with speed or just generally help it :

Support cards:


Crystal release:
Spoiler:

Effect:Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card.
Cool card, creates a beat stick with pegasus, tiger or mammoth, and when it's sent to the grave you can search out your carbuncle for plays with promise etc. good card, run 2 i'd say.
Crystal blessing
Spoiler:

Effect:Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
what's the worst enemy of crystal beasts??? HEAVY FREAKING STORM.... that card is seriously annoying for any Crystal Beast user, it slows you down a ton. But blessing helps with speeding you back up, you can instantly grab back those heavy stormed crystal beasts and say "f-ck you" to your opponent with your middle finger raised.
Crystal Tree:
Spoiler:

effect:Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards.
Pretty neat card first turn, combos great with crystal beast pegausus. But dead draw late game. run 0-1. You don't want to draw it late game trust me.

Dragon Queen Of Tragic Ending
Spoiler:

effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard.
easy summoning in the crystal beast deck, decent stats, and look at that effect <3 plus if you can get in some battle damage lol. Oh and self reviving, gotta love that :3. i'd use at 2.
Summoner monk
Spoiler:

effect:This card cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.
Ditch those dead abundances or cards like that, to grab a pegasus to go for some spell plays. or grab tiger, run over those beat sticks, or go xyz. Run 1-2.
Hamon lord of striking thunder
Spoiler:

effect: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, your opponent cannot target other monsters for attacks.
Big stats, ok effect.. kinda, does big damage, saves your other cb's from getting destroyed without you wanting them destroyed. Though, i don't like how it needs to be summoned, unless my spell zone is full and I need to play my spell cards... tbh i don't like it much then. Run 0-1. your choice.
rainbow dragon
Spoiler:

effect:Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned. ● During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. ● You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.
err.... this card is a beat stick with weird effects, and it very hard to summon. Not worth it imo.
run 0, or 2-3 in rainbow dragon builds.

Destiny hero diamond dude
Spoiler:

effect: Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).

hehe... this card.. works so good. Why you ask? diamond dude effect means you don't have to pay costs... what card has a cost ... crystal abundance Very Happy that means troll time if you mill it Very Happy if not you can also mill rare value ( you will still lose a Crystal beast) or promise, or beacon (still needs 2 crystal beasts), or blessing, or promise, or pot of duality ( you can special summon in the same turn :3). So it's a nice card to run. Run 2.

horn of the phantom beast
Spoiler:


effect: Target 1 Beast-Type or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When that target destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
Equip to tiger, pegasus or mammoth. Plusses can be made, and it can be activated in the damage step, so it can be safe from MST or things like it for one use. also who doesn't like high attack beatsticks that let you draw? run 2.
XYZ cards:
pretty much Crystal Beasts can go for xyz spam, utopia, zenmaines, laviathan, maestroke , etc. Use this to your advantage. I'm not gonna give you a list of xyz cards, you should know those staples already.

Different Variants of decks:
Rainbow dragon crystal beasts: This is the fun deck, it uses the 7 crystal beasts to summon out rainbow dragon, it's a hard but possible feat, but it's not competitive because of it's inconsistancy. The only other additions to this deck would be :
Rainbow Gravity-http://yugioh.wikia.com/wiki/Rainbow_Gravity
Rainbow Path-
http://yugioh.wikia.com/wiki/Rainbow_Path
Here's a look at how the deck would look ( extra and side not included)
https://i.imgur.com/t5BEo.jpg

as you can see, not looking very consistant. New deck time

XYZ crystal beasts:
This deck focuses on spam and xyz, using pegasus, caruncle, and rainbow ruins to swarm the field and win with XYZ. it's one of the most competitive crystal beast decks, here's how it would look:
https://i.imgur.com/htmMD.jpg

No real new adds. New deck time.

Advanced dark crystal beasts:

The newest crystal beast deck, it utilizes the field spell Advanced Dark to use cards like
Rainbow Dark Dragon- http://yugioh.wikia.com/wiki/Rainbow_Dark_Dragon
Easy to summon tbh in this deck, and you can use it for otk's with clear fields. Better than it's brother the rainbow dragon, in this deck atleast. run 1 if you want to, your choice.
Dark Armed Dragon:
http://yugioh.wikia.com/wiki/Dark_Armed_Dragon
there's a reason this guy's limited, it's easy to summon in this deck and boy... he's the daddy. Run at 1.
Malefic Stardust and Cyber end dragon-
http://yugioh.wikia.com/wiki/Malefic_Stardust_Dragon
http://yugioh.wikia.com/wiki/Malefic_Cyber_End_Dragon
good cards since they're easy to summon with your advanced dark, and malefic startdust will protect advanced dark which this deck actually does need.
run 2 stardust, 1 malefic cyber end.
The dark creator-
http://yugioh.wikia.com/wiki/The_Dark_Creator
Good card, since it's easy to summon in the deck. And can recycle your pegasus for big plays. run 1.

it's a new but nice deck in the Crystal beast archtype, I'd suggest testing it out to see if you like it.
Here's how it looks -



Your worst enemies:

you may be asking yourself " crystal beasts seem cool, why arn't they a higher tier??" well that's because it has a lot of enemies that see play in top tier decks....

Skill drain - http://yugioh.wikia.com/wiki/Skill_Drain
Sadly because of konami's rulings, crystal beasts activate on the field, which mean well skill drain is face up, they can't use their effect to send themselves to the spell zone, which means gg unless you get rid of it quickly.

Bottomless trap hole-
http://yugioh.wikia.com/wiki/Bottomless_Trap_Hole

again, thanks to konami, BTH removing and destroying activates the destruction and the removal from play occur simultaneously, this mean you can't save your crystal beast Sad.

Cards that take crystal beasts away from your field-
Like mind controll or things like it, because if it's destroyed well you don't controll it, your opponent choose if it goes in THEIR spell zone, or goes to the grave.

Book of moon-http://yugioh.wikia.com/wiki/Book_of_Moon

before you say " bakura's on crack, lets leave" here's something you need to think about, crystal beasts can't use their effect to put themselves in the spell zone if they're destroyed face down " F-CK YOU KONAMI" which means, book of moon can screw you good.

heavy storm-
http://yugioh.wikia.com/wiki/Heavy_Storm
.... I'm not even gonna say why... i'm just gonna say it's a big "f-ck you"....

Mystical Space Typhoon-http://yugioh.wikia.com/wiki/Mystical_Space_Typhoon
You don't want to be losing that carbuncle, pegasus, tiger, or any cards from your spell zone really. So MST is a dick.

Dust Tornado-http://yugioh.wikia.com/wiki/Dust_Tornado
same as MST.

Cards that return to the hand or deck-
Compulsory evactuation device, Pheonix wing wind blast, etc.
you want them in your spell zone remember, not in your freaking hand or deck _._

that's about it.
anyway, here's the rulings, you need to know these to play the deck properly:
http://yugioh.wikia.com/wiki/Card_Rulings:Crystal_Beast
please take your time to read.

Here's my last section, the main combo's of the crystal beast deck:


Combos

Combo one: Pegasus in a tree.
Play Crystal tree, play pegasus, search out the crystal beast (carbuncle usually), 1 counter on tree, do what you want, if pegasus gets destroyed, you have 2 counters on tree, play tree effect, search out tiger and another pegasus usually, now you've opened up abundance, beacon, value, ancient city up to effect 4, promise for ruby and spam, all this with just 2 cards.

Combo 2: ruby has a promise to pegasus.
Summon pegasus, search ruby, play promise, spam if you have other CB's in your zone. Simple combo but effective.

Combo 3: Summoner horse.
Play monk, ditch a dead spell (abundance or something ) grab pegasus, search a CB, xyz. Or even use the promise combo above.

Combo 4: A beacons blessing.
well it's obvious, blessing into beacon, search dat pegasus, good play that's easy to get tbh xD Heck you can even get carbuncle then xyz with those cards you took with blessing.
Combo 5: A ruins last hope
this is a easy combo to set up with the right play, just get 5 crystal beasts in your spell zone ( use the pegasus in a tree play), play ruins, draw 1 with 4th effect, special summon carbuncle with 5th, or even special summon a mammoth or tiger with 5th, play abundance.
these are all pretty common combos that can be used. Try them out, see for yourself.


that's all from me, I hope you enjoyed my article on crystal beasts and I hope it helped you make your deck stronger ^^, good bye, your resident lover of the crystal beast deck ~ bakura normal.


I got permission from neji-nab.
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Re: A Guide To Crystal Beasts.

on Mon Aug 13, 2012 2:20 am
^He did
Good article man Very Happy
Some grammar mistakes here and there but it's great Smile
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Slifer Red
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Re: A Guide To Crystal Beasts.

on Mon Aug 13, 2012 3:33 am
I guess the grammar mistakes are there cuz he didn't care xD

great article man i like! (:
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Re: A Guide To Crystal Beasts.

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